C / C++

Buggy Engine

Buggy is a graphics engine developed in C++, using OpenGL for the PC version and ported to Playstation 4.

PROJECT Manhattan Demo

A small demo, developed in C++ with OpenGL as Graphics API and with the help of ImGui make modifications in real time. It is a procedurally generated city with everything described on the video.

Voxel SPACE

Low level project where we imitate the Voxel Comanche effect. Created with SDL Library. Optimized and then transferred to ARM and executed on a rasperry pi.

HeightMap

Low level project in which we create a heightmap from a 2D image with heights. Created with SDL Library. Optimized and then transferred to ARM and executed on a rasperry pi.

Space Invaders

Demo created in C, based on the 1978 Space Invaders game, developed with the ESAT graphics framework (OpenGL) .

Jet Pac

Demo created in C, based on the 1983 Jet Pac game, developed with the ESAT graphics framework (OpenGL) and the use of imGui for the UI

Faby of the caribean Nintendo 3DS

Small demo created using DevKitpro and C for Nintendo 3DS. In which you are a pirate and you have to escape with a treasure.

AI BOARD PROJECT

AI project based on Pac-Man, in which we have some agents and we can move them with different patterns. Developed with SFML and ImGui

Quantum RPG

Demo created with SDL and C++ . To test the operation of classes in C++ , in which we move agents around the map with the help of the UI. Funciona en Windows y Ubuntu. Use SQL to save information

Star Castle

Demo created in C, based on the 1980 Star Castle game, developed with the ESAT graphics framework (OpenGL) and the use of imGui for the UI

Moon Cresta

Demo created in C, based on the 1980 Moon Cresta game, developed with the ESAT graphics framework (OpenGL) .