Voxel Space

Low level programming project where we re-create the "Voxel Comanche". To optimize the code to the maximum and then translate it to ARM assembly code and run it on a Rasperry pi.

With the help of the SDL library and ubuntu we load the textures, for the heights we load the grayscale texture and for the color we load three textures for the LOD in which each one is smaller depending on the distance.

Programmed by me and my partner Jorge Moreno